Version: 2020.3
LanguageEnglish
  • C#

Collision.body

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Component body;

Description

The Rigidbody or ArticulationBody of the collider that your Component collides with (Read Only).

This returns the Rigidbody or ArticulationBody of the collider that your Component collides with. If the collider doesn't have a rigid or articulation body attached, this returns null.

using UnityEngine;

public class ExampleScript : MonoBehaviour { // Print out which type of Component is attached to the collider we hit void OnCollisionStay(Collision collision) { // Check if the collider your GameObject hits has a rigidbody if (collision.body as Rigidbody) { Debug.Log("Has Rigidbody."); }

// Check if the collider your GameObject hits has an articulation body if (collision.body as ArticulationBody) { Debug.Log("Has ArticulationBody."); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961