Version: 2020.3
LanguageEnglish
  • C#

ToolManager

class in UnityEditor.EditorTools

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Description

This class manipulates editor tools in the Scene view.

Static Properties

activeContextTypeGets the type of EditorToolContext that is currently active. The default value is GameObjectToolContext.
activeToolTypeGets the type of the EditorTool that is currently active.

Static Methods

IsActiveToolTest if an EditorTool is currently the active tool.
RestorePreviousPersistentToolSets the last-used global EditorTool as the active tool.
RestorePreviousToolSets the last-used EditorTool as the active tool.
SetActiveContextSets the active EditorToolContext.
SetActiveToolSets the active EditorTool.

Events

activeContextChangedDefines an event handler for when the active EditorToolContext changes.
activeContextChangingDefines an event handler for when the active EditorToolContext will change.
activeToolChangedDefines an event handler for when the active tool changes.
activeToolChangingDefines an event handler for when the active tool changes.
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