LineRenderer.BakeMesh

Switch to Manual

Declaration

public void BakeMesh(Mesh mesh, bool useTransform);

Declaration

public void BakeMesh(Mesh mesh, Camera camera, bool useTransform);

Parameters

mesh A static mesh that will receive the snapshot of the line.
camera The camera used for determining which way camera-space lines will face.
useTransform Include the rotation and scale of the Transform in the baked mesh.

Description

Creates a snapshot of LineRenderer and stores it in mesh.


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961