Version: 2020.3
LanguageEnglish
  • C#

MaterialProperty

class in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Describes information and value of a single shader property.

MaterialProperty is used with the MaterialEditor when writing custom material editors, or implementing custom MaterialPropertyDrawer classes.

See Also: MaterialEditor, MaterialPropertyDrawer.

Properties

colorValueColor value of the property.
displayNameDisplay name of the property (Read Only).
flagsFlags that control how property is displayed (Read Only).
floatValueFloat vaue of the property.
hasMixedValueDoes this property have multiple different values? (Read Only)
nameName of the property (Read Only).
rangeLimitsMin/max limits of a ranged float property (Read Only).
targetsMaterial objects being edited by this property (Read Only).
textureDimensionTexture dimension (2D, Cubemap etc.) of the property (Read Only).
textureValueTexture value of the property.
typeType of the property (Read Only).
vectorValueVector value of the property.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961