Version: 2020.3
LanguageEnglish
  • C#

PackedNativeUnityEngineObject

struct in UnityEditor.MemoryProfiler

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Description of a C++ unity object in memory.

Properties

hideFlagsThe hideFlags this native object has.
instanceIdInstanceId of this object.
isDontDestroyOnLoadHas this object has been marked as DontDestroyOnLoad?
isManagerIs this native object an internal Unity manager object?
isPersistentIs this object persistent? (Assets are persistent, objects stored in Scenes and dynamically created objects are not persistent).
nameName of this object.
nativeObjectAddressThe memory address of the native C++ object. This matches the "m_CachedPtr" field of UnityEngine.Object.
nativeTypeArrayIndexThe index used to obtain the native C++ type description from the PackedMemorySnapshot.nativeTypes array.
sizeSize in bytes of this object.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961