Version: 2020.3
LanguageEnglish
  • C#

Mesh.GetNormals

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void GetNormals(List<Vector3> normals);

Parameters

normals A list of vertex normals to populate.

Description

Gets the vertex normals of the Mesh.

The normal at each index corresponds to the vertex with the same index.

Use this method instead of normals if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.

See Also: AcquireReadOnlyMeshData function.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961