Version: 2020.3
LanguageEnglish
  • C#

ParticleSystem.main

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Access the main Particle System settings.

This module provides access to the general settings that are displayed above all of the other module settings in the Particle System's Inspector window.

Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

// Create a Particle System
// Set a 5 second start delay for the system, and a 2 second lifetime for each particle
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var main = ps.main;

main.startDelay = 5.0f; main.startLifetime = 2.0f; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961