Version: 2020.3
LanguageEnglish
  • C#

FrameDataView.GetFrameMetaData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public NativeArray<T> GetFrameMetaData(Guid id, int tag);

Declaration

public NativeArray<T> GetFrameMetaData(Guid id, int tag, int index);

Parameters

id Project or package identifier.
tag Data stream index.
index Chunk index.

Returns

NativeArray<T> Returns the frame metadata as a NativeArray.

Description

Retrieves metadata associated with the frame.

Use GetFrameMetaData to retrieve the data that the Profiler.EmitFrameMetaData method wrote to the Profiler stream.

Use id to identify the metadata from your Project or package.
Use tag to distinguish between different data streams.
Use index to retrieve separate data chunks for each Profiler.EmitFrameMetaData called in a frame.

using System;
using Unity.Collections;
using UnityEditor.Profiling;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Profiling;

public class Example { public struct TextureInfo { public int format; public int w; public int h; }

public static readonly Guid MyProjectId = new Guid("7E1DEA84-51F1-477A-82B5-B5C57AC1EBF7"); public static readonly int TextureInfoTag = 0; public static readonly int TextureDataTag = 1;

public void EmitTextureToProfilerStream(Texture2D t) { TextureInfo textureInfo = new TextureInfo() { format = (int)t.format, w = t.width, h = t.height }; NativeArray<byte> textureData = t.GetRawTextureData<byte>(); Profiler.EmitFrameMetaData(MyProjectId, TextureInfoTag, new[] { textureInfo }); Profiler.EmitFrameMetaData(MyProjectId, TextureDataTag, textureData); }

public Texture2D GetTextureFromProfilerStream(int frame) { using (var frameData = ProfilerDriver.GetHierarchyFrameDataView(frame, 0, HierarchyFrameDataView.ViewModes.Default, HierarchyFrameDataView.columnDontSort, false)) { NativeArray<TextureInfo> textureInfos = frameData.GetFrameMetaData<TextureInfo>(MyProjectId, TextureInfoTag); if (textureInfos.Length == 0) return null;

NativeArray<byte> textureData = frameData.GetFrameMetaData<byte>(MyProjectId, TextureDataTag); if (textureData.Length == 0) return null;

TextureInfo textureInfo = textureInfos[0]; Texture2D texture = new Texture2D(textureInfo.w, textureInfo.h, (TextureFormat)textureInfo.format, false); texture.LoadRawTextureData(textureData);

return texture; } } }

Note:
The FrameDataView instance defines the lifetime of the returned ''NativeArray'. As such, if FrameDataView is disposed, all returned metadata becomes invalid and cannot be used. Copy data to a new NativeArray if you need it for longer duration.

See Also: Profiler.EmitFrameMetaData.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961