To use Search, do the following:
To open the Search window:
From the Unity menu:
Choose Edit > Search All.
Shortcut:
Shortcut: | Function: |
---|---|
Ctrl + K | Open Search in the state it was in the last time you used it. - The last search term you used appears in the search field. - The last changes you made to the filter configuration are still in effect. |
Tip: You can change the keyboard shortcuts used to launch Search from the Shortcuts Manager.
To perform regular or special searches, type a query into the search field.
For most search queries, using the Search All window and the default Asset index created with your project will find your content effectively.
A regular search uses all regular Search Providers unless you exclude them.
To perform a regular search using all active Search Providers, enter the search terms in the search field. Results appear as you type.
To only display results for a specific Search Provider, prefix the search terms with the Search Provider’s search token.
A search token is a text string that you can use in the search field to search using only a specific Search Provider.
Press the Tab key with your cursor in the Search field to view the regular search provider prefixes.
To mute Search Providers, see Persistent search filters
The following table lists regular Search Providers and their search tokens:
Provider: | Function: | Search token: | Example: |
---|---|---|---|
ProjectIn Unity, you use a project to design and develop a game. A project stores all of the files that are related to a game, such as the asset and Scene files. More info See in Glossary |
Searches Project Assets. |
p: (for “project”) |
p:Player Searches for Assets that match the term “Player”. |
Hierarchy | Searches GameObjects in the Scene. |
h: (for “hierarchy”) |
h:Main Camera Searches the current Scene for GameObjects that match the term “Main Camera”. |
Settings | Searches all Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info See in Glossary and Preferences. |
set: |
set:VFX Finds Project Settings and Preferences pages that match the term “VFX”. |
Menus | Searches the Unity main menu. | m: |
m:TextMesh Pro Searches the Unity main menu for commands that contain “TextMesh Pro.” |
Note: If you create new search indexes in the Index Manager, they are also displayed in your More Options(:) menu.
A special search is opt-in: Search only uses special Search Providers when you perform a special search.
The following table lists special Search Providers and their search tokens:
Provider: | Function: | Search token: | Example: | |
---|---|---|---|---|
Help | Searches the Quick Search help. | ? |
?asset Searches for Search help entries containing the word “Asset”. |
|
Calculator | Computes mathematical expressions. | = |
=2*3+29/2 Calculates the answer to the expression 2*3+29/2 . |
|
Files | Searches for files | find: |
find:Paint Mat Searches for all assets paths containing the words paint AND the word mat (for example: PaintBrush_Mat.mat, DryWallPainted_Mat.mat) |
|
Static API | Finds and executes static API methods. | # |
#Mesh Searches for static API methods with “Mesh” in their names. |
|
PackagesPackages are collections of assets to be shared and re-used in Unity. The Unity Package Manager (UPM) can display, add, and remove packages from your project. These packages are native to the Unity Package Manager and provide a fundamental method of delivering Unity functionality. However, the Unity Package Manager can also display Asset Store packages that you downloaded from the Asset Store. More info See in Glossary |
Searches the Unity package database. | pkg: |
pkg:vector Searches the Unity package database for packages that match the term “vector”. |
|
Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info See in Glossary |
Searches the Unity Asset Store. | store: |
store:texture Searches the Unity Asset Store for Assets that match the term “texture”. |
|
Saved Queries | Searches for saved queries | q: |
q:enemies Searches all saved searches containing the word “enemies”. |
|
Logs | Searches the Editor.log file |
log: |
log:cache Searches the Editor.log file for information that matches “cache”. |
Use Alt + ↑ (up arrow) and ↓ (down arrow) cycle through the search history, or choose a saved search from the left pane.
After you search, you can perform actions on the items Search returns in the Preview InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary pane or through More Options (⋮) on the item in the result list. The actions you can perform depend on the type of item.
For example, if Search returns a package, you can install/uninstall it. If Search returns an Asset, you can select, open, or highlight it in the Hierarchy window.
To find out which actions you can perform on different types of items, see the pages for individual search filters in the Regular searches and Special searches sections.
Every type of item has a default action.
To perform the default action for an item do one of the following:
Note: You can edit the default actions in the Search section of the Preferences page.
Some items support additional actions that you access from the Preview Inspector menu.
To access the additional actions context menu for an item, do one of the following:
You can also use the following shortcuts to perform additional actions on a selected item without opening the contextual menu:
Shortcut: | Function: |
---|---|
Alt + Enter | Second action |
Alt + Ctrl + Enter | Third action |
Alt + Ctrl + Shift + Enter | Fourth action |
Some Search Providers (for example, the AssetAny media or data that can be used in your game or project. An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info
See in Glossary and SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary providers) support drag and drop actions. You can drag items from the results area to any part of Unity that supports them, for example, the Hierarchy window, the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary, or the Inspector.