struct in UnityEditor
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CloseA change of this type indicates that the parent of a GameObject has changed. This happens when Undo.SetTransformParent or SceneManager.MoveGameObjectToScene is used.
instanceId | The instance ID of the GameObject whose parent changed. Note that this is not the instance ID of the Transform component. |
newParentInstanceId | The instance ID of the GameObject that is the new parent of the target. Note that this is not the instance ID of its Transform. |
newScene | The Scene containing the new parent. This is useful to detect whether a GameObject was moved to another scene or moved to the root of a scene. |
previousParentInstanceId | The instance ID of the GameObject that was the previous parent of the target. Note that this is not the instance ID of its Transform. |
previousScene | The scene containing the previous parent. This is useful to detect whether a GameObject was moved to another scene. |
ChangeGameObjectParentEventArgs | Constructs a new instance. |