Version: 2021.1
LanguageEnglish
  • C#

ComputeBuffer.SetData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetData(Array data);

Declaration

public void SetData(List<T> data);

Declaration

public void SetData(NativeArray<T> data);

Parameters

data Array of values to fill the buffer.

Description

Set the buffer with values from an array.

The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.

Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.

See Also: GetData, count, stride.


Declaration

public void SetData(Array data, int managedBufferStartIndex, int computeBufferStartIndex, int count);

Declaration

public void SetData(List<T> data, int managedBufferStartIndex, int computeBufferStartIndex, int count);

Declaration

public void SetData(NativeArray<T> data, int nativeBufferStartIndex, int computeBufferStartIndex, int count);

Parameters

data Array of values to fill the buffer.
managedBufferStartIndex The first element index in data to copy to the compute buffer.
computeBufferStartIndex The first element index in compute buffer to receive the data.
count The number of elements to copy.

Description

Partial copy of data values from an array into the buffer.

The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.

Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.

See Also: GetData, count, stride.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961