| center | Center of the box. |
| halfExtents | Half the size of the box in each dimension. |
| direction | The direction in which to cast the box. |
| hitInfo | If true is returned, hitInfo will contain more information about where the collider was hit. (See Also: RaycastHit). |
| orientation | Rotation of the box. |
| maxDistance | The max length of the cast. |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
bool True, if any intersections were found.
Casts the box along a ray and returns detailed information on what was hit.
See Also: Physics.BoxCast.
| center | Center of the box. |
| halfExtents | Half the size of the box in each dimension. |
| direction | The direction in which to cast the box. |
| results | The buffer to store the results in. |
| orientation | Rotation of the box. |
| maxDistance | The max length of the cast. |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
int
The amount of hits stored to the results buffer.
Casts the box along a ray and returns detailed information on what was hit.
See Also: Physics.BoxCastNonAlloc.