| center | Center of the box. |
| halfExtents | Half of the size of the box in each dimension. |
| results | The buffer to store the results in. |
| orientation | Rotation of the box. |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a ray. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
int
The amount of colliders stored in results.
Find all colliders touching or inside of the given box, and store them into the buffer.
See Also: Physics.OverlapBoxNonAlloc.