Scene.GetRootGameObjects
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Declaration
public GameObject[] GetRootGameObjects();
Returns
GameObject[]
An array of game objects.
Description
Returns all the root game objects in the Scene.
Declaration
public void GetRootGameObjects(List<GameObject> rootGameObjects);
Parameters
rootGameObjects |
A list which is used to return the root game objects. |
Description
Returns all the root game objects in the Scene.
Please make sure the list capacity is bigger than Scene.rootCount, then Unity will not allocate memory internally.