Version: 2021.1
LanguageEnglish
  • C#

Transform.hierarchyCapacity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int hierarchyCapacity;

Description

The transform capacity of the transform's hierarchy data structure.

Unity internally represents each transform hierarchy, i.e. a root and all it's deep children, with its own packed data structure. This data structure is resized when the number of transforms in it exceeds its capacity.

Setting the capacity to a value slightly larger than the maximum expected size can reduce memory usage and improve performance of Transform.SetParent and Object.Destroy for very large hierarchies.

See Also: Transform.hierarchyCount.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961