class in UnityEngine.UIElements
/
Inherits from:UIElements.PointerManipulator
/
Implemented in:UnityEngine.UIElementsModule
Manipulator that tracks Mouse events on an element and callbacks when the elements is clicked.
active | This property tracks the activation of the manipulator. Set it to true when the manipulator is activated. |
lastMousePosition | Specifies the mouse position saved during the last mouse event on the target Element. |
Clickable | Constructor. |
Invoke | Invokes a click action. |
OnMouseDown | This method is called when a MouseDownEvent is sent to the target element. |
OnMouseMove | This method is called when a MouseMoveEvent is sent to the target element. |
OnMouseUp | This method is called when a MouseUpEvent is sent to the target element. |
ProcessDownEvent | This method processes the down event sent to the target Element. |
ProcessMoveEvent | This method processes the move event sent to the target Element. |
ProcessUpEvent | This method processes the up event sent to the target Element. |
RegisterCallbacksOnTarget | Called to register mouse event callbacks on the target element. |
UnregisterCallbacksFromTarget | Called to unregister event callbacks from the target element. |
clicked | Callback triggerred when the target element is clicked. |
clickedWithEventInfo | Callback triggerred when the target element is clicked. |
target | VisualElement being manipulated. |
activators | List of Activationfilters. |
CanStartManipulation | Checks whether MouseEvent satisfies all of the ManipulatorActivationFilter requirements. |
CanStopManipulation | Checks whether the MouseEvent is related to this Manipulator. |
CanStartManipulation | Checks whether PointerEvent satisfies all of the ManipulatorActivationFilter requirements. |
CanStopManipulation | Checks whether the PointerEvent is related to this Manipulator. |