Version: 2021.2
Analytics event parameters
Funnels

Analytics Event limits

Note: Gaming Services Analytics is now available as a preview packageA preview package is in development and not yet ready for production. A package in preview might be at any stage of development, from the initial stages to near completion.
See in Glossary
. Gaming Services AnalyticsAbbreviation of Unity Analytics
See in Glossary
is an improved offering that allows you to easily understand game performance and player behaviors so you can make strategic decisions. Check out the documentation.

To maintain an efficient and responsive service, Analytics imposes limits on the Standard and Custom Events a given instance of your game or application can send. These limits include:

  • 100 events per hour (per instance of your game).
  • 10 parameters per event.
  • 500 bytes or characters of data sent in a single event, including the string length of parameter names and the byte size or string length of the parameter values.
  • 100 characters in the name of a custom event .
  • The Analytics Dashboard shows only the 5,000 most frequent event, parameter, parameter value combinations (for categorizable parameter values) in a given day.

All of the AnalyticsEvent functions that send events, return a value from the AnalyticsResult enumeration. If an application exceeds one of the limits, the AnalyticsResult value identifies the specific error encountered:

AnalyticsResult Limit Exceeded
AnalyticsResult.TooManyRequests 100 events per hour
AnalyticsResult.TooManyItems 10 parameters per event
AnalyticsResult.SizeLimitReached 500 bytes of data or 100 characters in the event name

Note: The 100 events per instance limit is a default that suits the majority of Unity AnalyticsA data platform that provides analytics for your Unity game. More info
See in Glossary
users. If you need a higher event limit for a game or application, contact the Analytics support team to work out a limit suitable to your requirements.

Single Event data limit

You can send up to 500 characters or bytes of data as part of a single Custom or Standard EventStandard events are application-specific events that you dispatch in response to important player actions or milestones. Standard events have standardized names and defined parameter lists. More info
See in Glossary
. This limit counts the combined string lengths of all the parameter names and the following sizes for parameter values (depending on data type):

C# Data Type Size
byte, ubyte 1
short, ushort 4 (converted to int)
Int, uint 4
long, ulong 8
float 8 (converted to double)
double 8
decimal 8 (converted to double)
string String length
object String length after calling ToString()

For example, the following event uses 67 bytes/characters of the data length limit:

    Dictionary<string, object> data = new Dictionary<string, object>();
    data.Add("int_param", 32); // 9 characters + 4 bytes
    data.Add("bool_param", true); // 10 characters + 1 byte
    data.Add("float_param", 3.3f); // 11 characters + 8 bytes
    data.Add("string_param", "String value"); // 12 characters + 12 characters
    AnalyticsResult result = AnalyticsEvent.Custom("custom_event", data);

When you send a Standard Event that defines its own required or optional parameters, the lengths of names and values of the required parameters, and those of any optional parameters, are included in the 500 byte limit, along with any custom data.

The length of the name of an event itself cannot exceed 100 characters in length, but this length is not counted against the 500 byte limit for the event data.


  • Page added 10/14/2018
Analytics event parameters
Funnels
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961