Version: 2021.2
Reflective Parallax Specular
Reflective Normal mapped Vertex-lit

Reflective Normal Mapped Unlit

Note. Unity 5 introduced the Standard Shader which replaces this shaderA program that runs on the GPU. More info
See in Glossary
.

Reflective Properties

Note. Unity 5 introduced the Standard Shader which replaces this shader.

This shader will simulate reflective surfaces such as cars, metal objects etc. It requires an environment CubemapA collection of six square textures that can represent the reflections in an environment or the skybox drawn behind your geometry. The six squares form the faces of an imaginary cube that surrounds an object; each face represents the view along the directions of the world axes (up, down, left, right, forward and back). More info
See in Glossary
which will define what exactly is reflected. The main texture’s alpha channel defines the strength of reflection on the object’s surface. Any sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
lights will add illumination on top of what is reflected.

Normal mapped Properties

This shader does not use normal-mapping in the traditional way. The normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.
See in Glossary
does not affect any lights shining on the object, because the shader does not use lights at all. The normal map will only distort the reflection map.

Special Properties

This shader is special because it does not respond to lights at all, so you don’t have to worry about performance reduction from use of multiple lights. It simply displays the reflection cube map on the model. The reflection is distorted by the normal map, so you get the benefit of detailed reflection. Because it does not respond to lights, it is quite cheap. It is somewhat of a specialized use case, but in those cases it does exactly what you want as cheaply as possible.

Performance

Generally, this shader is quite cheap to render. For more details, please view the Shader Peformance page.

Reflective Parallax Specular
Reflective Normal mapped Vertex-lit
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961