class in UnityEngine
/
Inherits from:Behaviour
/
Implemented in:UnityEngine.AudioModule
Representation of a listener in 3D space.
This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers.
You can only have one listener in a Scene.
See Also: AudioSource, AudioListener component in the Components Reference.
| pause | The paused state of the audio system. | 
| volume | Controls the game sound volume (0.0 to 1.0). | 
| velocityUpdateMode | This lets you set whether the Audio Listener should be updated in the fixed or dynamic update. | 
| GetOutputData | Provides a block of the listener (master)'s output data. | 
| GetSpectrumData | Provides a block of the listener (master)'s spectrum data. | 
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | 
| isActiveAndEnabled | Reports whether a GameObject and its associated Behaviour is active and enabled. | 
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
| CompareTag | Checks the GameObject's tag against the defined tag. | 
| GetComponent | Returns the component of type if the GameObject has one attached. | 
| GetComponentInChildren | Returns the Component of type in the GameObject or any of its children using depth first search. | 
| GetComponentInParent | Returns the Component of type in the GameObject or any of its parents. | 
| GetComponents | Returns all components of Type type in the GameObject. | 
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children using depth first search. Works recursively. | 
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| TryGetComponent | Gets the component of the specified type, if it exists. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Gets a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |