Version: 2021.2
LanguageEnglish
  • C#

Pose

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Representation of a Position, and a Rotation in 3D Space

This structure is used primarily in XR applications to describe the current "pose" of a device in 3D space.

Static Properties

identityShorthand for pose which represents zero position, and an identity rotation.

Properties

forwardReturns the forward vector of the pose.
positionThe position component of the pose.
rightReturns the right vector of the pose.
rotationThe rotation component of the pose.
upReturns the up vector of the pose.

Constructors

PoseCreates a new pose with the given vector, and quaternion values.

Public Methods

GetTransformedByTransforms the current pose into the local space of the provided pose.

Operators

operator !=Returns true if two poses are not equal.
operator ==Returns true if two poses are equal.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961