PropertyModification

class in UnityEditor

Description

Defines a single modified property.

Used by the Prefab system to track any changes applied to an instance.

Properties

objectReferenceThe value being applied when it is an object reference (which can not be represented as a string).
propertyPathProperty path of the property being modified (Matches as SerializedProperty.propertyPath).
targetObject that will be modified.
valueThe value being applied.

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