struct in UnityEngine.Rendering.RendererUtils
/
Implemented in:UnityEngine.CoreModule
Represents the set of GameObjects that a RendererList contains.
excludeObjectMotionVectors | Indicates whether to exclude dynamic GameObjects from the RendererList. |
layerMask | The rendering layer mask to use for filtering this RendererList. |
overrideMaterial | The material to render the RendererList's GameObjects with. This overrides the material for each GameObject. |
overrideMaterialPassIndex | Pass index for the override material. |
rendererConfiguration | The renderer configuration for the RendererList. For more information, see PerObjectData. |
renderQueueRange | The material render queue range to use for the RendererList. For more information, see RenderQueueRange. |
sortingCriteria | The method Unity uses to sort the GameObjects in the RendererList. For more information, see SortingCriteria. |
stateBlock | An optional set of values to override the RendererLists render state. For more information, see RenderStateBlock. |
RendererListDesc | Initializes and returns an instance of RendererListDesc. |
IsValid | Checks whether the RendererListDesc is valid. |