Version: 2021.2
LanguageEnglish
  • C#

Rigidbody2D.angularDrag

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float angularDrag;

Description

Coefficient of angular drag.

Drag is the tendency of an object to slow down due to friction with the air or water that surrounds it. The angular drag applies to rotational movement and is set up separately from the linear drag that affects positional movement. A higher value of angular drag will cause an object's rotation to come to rest more quickly following a collision or torque.

See Also: AddTorque, AddForceAtPosition, angularVelocity, drag, Rigidbody.angularDrag.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961