Version: 2021.2
LanguageEnglish
  • C#

ShaderPrecisionModel

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Options for the shader precision model.

This enumeration allows you to alter the default shader sampler precision. The default is to use existing platform specific settings, but you can switch to the new unified shader precision model where all platforms prefer full precision by default. Full precision by default might be best suited depending on render pipeline used.

Properties

PlatformDefaultUse the target platform defaults for sampler precision. This results in lower precision on mobile targets and full precision elsewhere.
UnifiedUse full sampler precision by default and make it so you have to explicitly declare when you want to use lower precision. This sets BuiltinShaderDefine.UNITY_UNIFIED_SHADER_PRECISION_MODEL when Unity compiles shaders.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961