Version: 2021.2
LanguageEnglish
  • C#

Texture.GetNativeTexturePtr

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public IntPtr GetNativeTexturePtr();

Returns

IntPtr Pointer to an underlying graphics API Texture resource.

Description

Retrieve a native (underlying graphics API) pointer to the Texture resource.

Use this function to retrieve a pointer/handle corresponding to a particular Texture as it is represented on the native graphics API level. This can be used to enable Texture manipulation from native code plugins.

Note: When you use the Unity APIs to modify the pixel data of a Texture object, it changes the underlying graphics API native pointer. Call GetNativeTexturePtr to get the new native pointer.

For specific platforms, Unity has the following specifications:

  • On Direct3D-like devices, Unity returns a pointer to the base Texture type (ID3D11Resource on D3D11, ID3D12Resource on D3D12).
  • On OpenGL-like devices, the GL Texture "name" is returned; cast the pointer to an integer type to get it.
  • On Metal, Unity returns an id<MTLTexture> pointer.
  • On Vulkan, Unity returns an VkImage pointer.
  • On platforms that do not support native code plug-ins, this function always returns NULL.

Note that calling this function when using multi-threaded rendering will synchronize with the rendering thread (a slow operation), so best practice is to set up needed Texture pointers only at initialization time.

See Also: Native code plugins, Texture2D.CreateExternalTexture, Cubemap.CreateExternalTexture, RenderTexture.GetNativeDepthBufferPtr.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961