Version: 2021.2
LanguageEnglish
  • C#

NativeArrayUnsafeUtility.GetUnsafeReadOnlyPtr

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void* GetUnsafeReadOnlyPtr(NativeArray<T> nativeArray);

Declaration

public static void* GetUnsafeReadOnlyPtr(ReadOnly<T> nativeArray);

Parameters

nativeArray NativeArray.

Returns

void* NativeArray memory buffer pointer.

Description

Gets a pointer to the memory buffer of the NativeArray or NativeArray.ReadOnly.

When ENABLE_UNITY_COLLECTIONS_CHECKS is set (which is always the case in the Editor, but never in a built player), this method checks that the AtomicSafetyHandle associated with this container can be read from and is not written to from another thread. If it cannot be read, a System.InvalidOperationException is raised. While it is possible to write to the returned pointer, this is generally unsafe. When this method call succeeds, you are only guaranteed that reading from this pointer is safe. Writing to this pointer can lead to race conditions and crashes later during program execution.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961