AssetPostprocessor lets you hook into the import pipeline and run scripts prior or after importing assets.
During model import the functions are called in the the following order:
OnPreprocessSpeedTree and OnPostprocessSpeedTree are called on SpeedTree assets (.spm file) the same way as OnPreprocessModel and OnPostprocessModel, except that the assetImporter type is SpeedTreeImporter.
assetImporter | Reference to the asset importer. |
assetPath | The path name of the asset being imported. |
context | The import context. |
GetPostprocessOrder | Override the order in which importers are processed. |
GetVersion | Returns the version of the asset postprocessor. |
LogError | Logs an import error message to the console. |
LogWarning | Logs an import warning to the console. |
OnAssignMaterialModel | Feeds a source material. |
OnPostprocessAllAssets | This is called after importing of any number of assets is complete (when the Assets progress bar has reached the end). |
OnPostprocessAnimation | This function is called when an AnimationClip has finished importing. |
OnPostprocessAssetbundleNameChanged | Handler called when asset is assigned to a different asset bundle. |
OnPostprocessAudio | Add this function to a subclass to get a notification when an audio clip has completed importing. |
OnPostprocessCubemap | Add this function to a subclass to get a notification just before a cubemap texture has completed importing. |
OnPostprocessGameObjectWithAnimatedUserProperties | This function is called when the animation curves for a custom property are finished importing. |
OnPostprocessGameObjectWithUserProperties | Gets called for each GameObject that had at least one user property attached to it in the imported file. |
OnPostprocessMaterial | Add this function to a subclass to get a notification when a Material asset has completed importing. |
OnPostprocessMeshHierarchy | This function is called when a new transform hierarchy has finished importing. |
OnPostprocessModel | Add this function to a subclass to get a notification when a model has completed importing. |
OnPostprocessPrefab | Gets a notification when a Prefab completes importing. |
OnPostprocessSpeedTree | Add this function to a subclass to get a notification when a SpeedTree asset has completed importing. |
OnPostprocessSprites | Add this function to a subclass to get a notification when an texture of sprite(s) has completed importing. |
OnPostprocessTexture | Add this function to a subclass to get a notification when a texture2D has completed importing just before Unity compresses it. |
OnPostprocessTexture2DArray | Add this function to a subclass to get a notification when a texture2DArray has completed importing just before Unity compresses it. |
OnPostprocessTexture3D | Add this function to a subclass to get a notification when a texture3D has completed importing just before Unity compresses it. |
OnPreprocessAnimation | Add this function to a subclass to get a notification just before animation from a model (.fbx, .mb file etc.) is imported. |
OnPreprocessAsset | Add this function to a subclass to get a notification just before any Asset is imported. |
OnPreprocessAudio | Add this function to a subclass to get a notification just before an audio clip is being imported. |
OnPreprocessCameraDescription | Add this function to a subclass to recieve a notification when a camera is imported from a Model Importer. |
OnPreprocessLightDescription | Add this function to a subclass to recieve a notification when a light is imported from a Model Importer. |
OnPreprocessMaterialDescription | Add this function to a subclass to recieve a notification when a material is imported from a Model Importer. |
OnPreprocessModel | Add this function to a subclass to get a notification just before a model (.fbx, .mb file etc.) is imported. |
OnPreprocessSpeedTree | Add this function to a subclass to get a notification just before a SpeedTree asset (.spm file) is imported. |
OnPreprocessTexture | Add this function to a subclass to get a notification just before the texture importer is run. |