Information about the virtual machine running executing the managed code inside the player.
| allocationGranularity | Allocation granularity in bytes used by the virtual machine allocator. |
| arrayBoundsOffsetInHeader | Offset in bytes inside the object header of an array object where the bounds of the array is stored. |
| arrayHeaderSize | Size in bytes of the header of an array object. |
| arraySizeOffsetInHeader | Offset in bytes inside the object header of an array object where the size of the array is stored. |
| heapFormatVersion | A version number that will change when the object layout inside the managed heap will change. |
| objectHeaderSize | Size in bytes of the header of each managed object. |
| pointerSize | Size in bytes of a pointer. |