Version: 2021.3
LanguageEnglish
  • C#

MixedLightingMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Enum describing what lighting mode to be used with Mixed lights.

Summary of the baked data associated with each mode:

IndirectOnly
Lightmaps

  • direct: no
  • occlusion: no

Light probes

  • direct: no
  • occlusion: no

Shadowmask
Lightmaps

  • direct: no
  • occlusion: yes

Light probes

  • direct: no
  • occlusion: yes

Subtractive
Light maps

  • direct: yes
  • occlusion: no

Light probes

  • direct: no
  • occlusion: yes

Properties

IndirectOnlyMixed lights provide real-time direct lighting while indirect light is baked into lightmaps and light probes.
ShadowmaskMixed lights provide real-time direct lighting. Indirect lighting gets baked into lightmaps and light probes. Shadowmasks and light probe occlusion get generated for baked shadows. The Shadowmask Mode used at run time can be set in the Quality Settings panel.
SubtractiveMixed lights provide baked direct and indirect lighting for static objects. Dynamic objects receive real-time direct lighting and cast shadows on static objects using the main directional light in the Scene.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961