Version: 2021.3
LanguageEnglish
  • C#

PlayerSettings.GetIcons

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static Texture2D[] GetIcons(Build.NamedBuildTarget buildTarget, IconKind kind);

Parameters

buildTarget The NamedBuildTarget.
kind The IconKind.

Description

Returns the list of assigned icons for the specified build target.

Unity enables you to specify multiple icon textures for each platform.

Each texture in the returned array corresponds to an entry in the list of icon sizes returned by GetIconSizesForTargetGroup. By default, [[GetIcons(NamedBuildTarget,IconKind)]] returns all icons for a platform unless you specify an IconKind value. Only iOS supports icons which have a different kind than IconKind.Application.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961