Version: 2021.3
LanguageEnglish
  • C#

FrameDataView.GetFrameMetaDataCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public int GetFrameMetaDataCount(Guid id, int tag);

Parameters

id Project or package identifier.
tag Data stream index.

Returns

int Returns count of metadata chunks.

Description

Gets the total number of metadata chunks for each id and tag pair in the frame.

Use the GetSessionMetaDataCount method to retrieve the total number of metadata arrays available in this session.

When there are multiple Profiler.EmitFrameMetaData calls in the same frame, it results in multiple metadata arrays that are associated with the frame for a given id, tag pair. This information can be used to write data to the stream in small portions, which reduces the amount of memory needed to hold generated data.

Use id to identify the metadata from your project or package.
Use tag to distinguish between different data streams.

See Also: GetFrameMetaData, Profiler.EmitFrameMetaData.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961