Version: 2021.3
LanguageEnglish
  • C#

ReflectionProbeRefreshMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An enum describing the way a real-time reflection probe refreshes in the Player.

Properties

OnAwakeCauses the probe to update only on the first frame it becomes visible. The probe will no longer update automatically, however you may subsequently use RenderProbe to refresh the probeSee Also: ReflectionProbe.RenderProbe.
EveryFrameCauses Unity to update the probe's cubemap every frame. Note that updating a probe is very costly. Setting this option on too many probes could have a significant negative effect on frame rate. Use time-slicing to help improve performance.See Also: ReflectionProbeTimeSlicingMode.
ViaScriptingSets the probe to never be automatically updated by Unity while your game is running. Use this to completely control the probe refresh behavior by script.See Also: ReflectionProbe.RenderProbe.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961