The raw bytes of the text asset. (Read Only)
This property returns a new C# array with a copy of the asset data every time it's called. To get access the original asset data without creating an additional copy, use GetData.
using UnityEngine;
public class Example : MonoBehaviour { // Drag a .jpg or .png file onto the image variable. TextAsset image;
void Start() { var tex = new Texture2D(4, 4); tex.LoadImage(image.bytes); GetComponent<Renderer>().material.mainTexture = tex; } }
See Also: text, GetData, Text Assets.