Version: 2021.3
LanguageEnglish
  • C#

Texture2D.minimumMipmapLevel

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int minimumMipmapLevel;

Description

Restricts the mipmap streaming system to a minimum mip level for this Texture.

When this field is not set, the mipmap streaming system selects which mipmap to load based on the position of all Cameras. Setting this field limits the loaded mipmap level and Unity only uses the calculated mipmap streaming system value when it is larger than the minimum level selected. The mipmap level can still be modified by budgeting memory. Use the streamingMipmapsPriority property to increase the chance of a particular Texture mipmap level being selected by the mipmap streaming system.

See Also: ClearMinimumMipmapLevel, requestedMipmapLevel.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961