class in UnityEngine.UIElements
/
Inherits from:UIElements.PointerManipulator
/
Implemented in:UnityEngine.UIElementsModule
Manipulator that tracks Mouse events on an element and callbacks when the elements is clicked.
| active | This property tracks the activation of the manipulator. Set it to true when the manipulator is activated. | 
| lastMousePosition | Specifies the mouse position saved during the last mouse event on the target Element. | 
| Clickable | Constructor. | 
| Invoke | Invokes a click action. | 
| OnMouseDown | This method is called when a MouseDownEvent is sent to the target element. | 
| OnMouseMove | This method is called when a MouseMoveEvent is sent to the target element. | 
| OnMouseUp | This method is called when a MouseUpEvent is sent to the target element. | 
| ProcessCancelEvent | This method processes the up cancel sent to the target Element. | 
| ProcessDownEvent | This method processes the down event sent to the target Element. | 
| ProcessMoveEvent | This method processes the move event sent to the target Element. | 
| ProcessUpEvent | This method processes the up event sent to the target Element. | 
| RegisterCallbacksOnTarget | Called to register mouse event callbacks on the target element. | 
| UnregisterCallbacksFromTarget | Called to unregister event callbacks from the target element. | 
| clicked | Callback triggered when the target element is clicked. | 
| clickedWithEventInfo | Callback triggered when the target element is clicked, including event data. | 
| target | VisualElement being manipulated. | 
| activators | List of Activationfilters. | 
| CanStartManipulation | Checks whether MouseEvent satisfies all of the ManipulatorActivationFilter requirements. | 
| CanStopManipulation | Checks whether the MouseEvent is related to this Manipulator. | 
| CanStartManipulation | Checks whether PointerEvent satisfies all of the ManipulatorActivationFilter requirements. | 
| CanStopManipulation | Checks whether the PointerEvent is related to this Manipulator. |