struct in UnityEngine.UIElements
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Provides rotation information for visual elements that rotates around the TransformOrigin. Positive values represent clockwise rotation.
|angle||The angle applied by the rotation. Positive values represent clockwise rotation and negative values represent counterclockwise rotation.|
|Rotate||Create a Rotate struct that correspond to a rotation around the z axis by the provided Angle.|
|None||Return a value of Rotate that applies no rotation|