ProfilerModuleViewController Returns a ProfilerModuleViewController derived object that draws the module’s Details View in the Profiler window. The default value is a view controller that displays a list of the module’s chart counters alongside their current values in the selected frame.
Creates a View Controller object that draws the Profiler module’s Details View in the Profiler window. Unity calls this method automatically when the module is selected in the Profiler window.
To present a bespoke visualization of your performance data when your module is selected, override this method. To do this, define a new ProfilerModuleViewController derived type, where the custom drawing can be implemented, and return a new instance of it in this method.
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using System; using Unity.Profiling; using Unity.Profiling.Editor; using UnityEditor; using UnityEngine.UIElements;
//--Module--
[Serializable] [ProfilerModuleMetadata("Garbage Collection")] public class GarbageCollectionProfilerModule : ProfilerModule { static readonly ProfilerCounterDescriptor[] k_ChartCounters = new ProfilerCounterDescriptor[] { new ProfilerCounterDescriptor("GC Reserved Memory", ProfilerCategory.Memory), new ProfilerCounterDescriptor("GC Used Memory", ProfilerCategory.Memory), new ProfilerCounterDescriptor("GC Allocated In Frame", ProfilerCategory.Memory), };
// Specify a list of Profiler category names, which should be auto-enabled when the module is active. static readonly string[] k_AutoEnabledCategoryNames = new string[] { ProfilerCategory.Memory.Name, };
public GarbageCollectionProfilerModule() : base(k_ChartCounters, autoEnabledCategoryNames: k_AutoEnabledCategoryNames) { }
public override ProfilerModuleViewController CreateDetailsViewController() { return new GarbageCollectionDetailsViewController(ProfilerWindow); } }
//--Module Custom Drawing--
public class GarbageCollectionDetailsViewController : ProfilerModuleViewController { const string k_UxmlResourceName = "Assets/Editor/GarbageCollectionDetailsView.uxml"; const string k_UxmlElementId_GarbageCollectionDetailsViewBarFill = "garbage-collection-details-viewbar-fill"; const string k_UxmlElementId_GarbageCollectionDetailsViewBarLabel = "garbage-collection-details-viewbar-label";
static readonly ProfilerCounterDescriptor k_GcReservedMemoryCounterDescriptor = new ProfilerCounterDescriptor("GC Reserved Memory", ProfilerCategory.Memory); static readonly ProfilerCounterDescriptor k_GcUsedMemoryCounterDescriptor = new ProfilerCounterDescriptor("GC Used Memory", ProfilerCategory.Memory);
VisualElement m_BarFill; Label m_BarLabel;
public GarbageCollectionDetailsViewController(ProfilerWindow profilerWindow) : base(profilerWindow) { }
protected override VisualElement CreateView() { var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(k_UxmlResourceName); var view = template.Instantiate();
m_BarFill = view.Q<VisualElement>(name: k_UxmlElementId_GarbageCollectionDetailsView__BarFill); m_BarLabel = view.Q<Label>(name: k_UxmlElementId_GarbageCollectionDetailsView__BarLabel);
ReloadData(ProfilerWindow.selectedFrameIndex); ProfilerWindow.SelectedFrameIndexChanged += OnSelectedFrameIndexChanged;
return view; }
protected override void Dispose(bool disposing) { if (!disposing) return;
ProfilerWindow.SelectedFrameIndexChanged -= OnSelectedFrameIndexChanged; base.Dispose(disposing); }
void OnSelectedFrameIndexChanged(long selectedFrameIndex) { ReloadData(selectedFrameIndex); }
void ReloadData(long selectedFrameIndex) { long gcReservedBytes = 0; long gcUsedBytes = 0;
var selectedFrameIndexInt32 = Convert.ToInt32(selectedFrameIndex); using (var frameData = UnityEditorInternal.ProfilerDriver.GetRawFrameDataView(selectedFrameIndexInt32, 0)) { if (frameData == null || !frameData.valid) return;
var gcReservedBytesMarkerId = frameData.GetMarkerId(k_GcReservedMemoryCounterDescriptor.Name); gcReservedBytes = frameData.GetCounterValueAsLong(gcReservedBytesMarkerId);
var gcUsedBytesMarkerId = frameData.GetMarkerId(k_GcUsedMemoryCounterDescriptor.Name); gcUsedBytes = frameData.GetCounterValueAsLong(gcUsedBytesMarkerId); }
float gcUsedBytesScalar = (float)gcUsedBytes / gcReservedBytes; m_BarFill.style.width = new Length(gcUsedBytesScalar * 100, LengthUnit.Percent); m_BarLabel.text = $"{EditorUtility.FormatBytes(gcUsedBytes)} / {EditorUtility.FormatBytes(gcReservedBytes)}"; } }
//--Assets/Editor/GarbageCollectionDetailsView.uxml--
<?xml version="1.0" encoding="utf-8"?> <engine:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:engine="UnityEngine.UIElements" xmlns:editor="UnityEditor.UIElements" xsi:noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd"> <engine:Style src="GarbageCollectionDetailsView.uss"/> <engine:VisualElement name="garbage-collection-details-view"> <engine:Label name="garbage-collection-details-viewtitle-label" text="Garbage Collection"/> <engine:VisualElement name="garbage-collection-details-viewbar"> <engine:VisualElement name="garbage-collection-details-viewbar-fill"/> </engine:VisualElement> <engine:Label name="garbage-collection-details-viewbar-label"/> </engine:VisualElement> </engine:UXML>
//--Assets/Editor/GarbageCollectionDetailsView.uss--
#garbage-collection-details-view { flex-grow: 1; margin: 8px; }
#garbage-collection-details-view__title-label { -unity-font-style: bold; margin-bottom: 8px; }
#garbage-collection-details-view__bar { background-color: gray; flex-direction: row; height: 20px; }
#garbage-collection-details-view__bar-fill { background-color: #B2194C; position: absolute; height: 100%; }
See Also: ProfilerModuleViewController.