A single viewpoint that must be rendered by the render pipeline. Contains a target viewport and texture array slice within a corresponding renderTarget.
| isPreviousViewValid | Determines whether XRDisplaySubsystem.XRRenderParameter.previousView is valid for use in a frame. | 
| occlusionMesh | Represents the area in screen-space that is not visible on the XR Display. | 
| previousView | Previous frame view matrix for use in motion vector calculation. Use XRDisplaySubsystem.XRRenderParameter.isPreviousViewValid to determine if previous view is valid for use. When late latching is enabled, previous view is also adjusted for late latching. | 
| projection | The projection matrix that the render pipeline should use to render to the renderTarget. | 
| textureArraySlice | The slice of the output texture array that the render pipeline should render to. | 
| view | World transform that the render pipeline should use to render to the renderTarget. | 
| viewport | Selects the viewport of the output texture renderTarget. |