Version: 2022.1
The PlayableGraph
Playables Examples

ScriptPlayable and PlayableBehaviour

To create your own custom playable, it must be inherited from the PlayableBehaviour base class. public class MyCustomPlayableBehaviour : PlayableBehaviour { // Implementation of the custom playable behaviour // Override PlayableBehaviour methods as needed }

To use a PlayableBehaviour as a custom playable, it also must be encapsulated within a ScriptPlayable<> object. If you don’t have an instance of your custom playable, you can create a ScriptPlayable<> for your object by calling:

ScriptPlayable<MyCustomPlayableBehaviour>.Create(playableGraph);

If you already have an instance of your custom playable, you can wrap it with a ScriptPlayable<> by calling:

MyCustomPlayableBehaviour myPlayable = new MyCustomPlayableBehaviour();
ScriptPlayable<MyCustomPlayableBehaviour>.Create(playableGraph, myPlayable);

In this case, the instance is cloned before it is assigned to the ScriptPlayable<>. As it is, this code does exactly the same as the previous code; the difference is that myPlayable can be a public property that would be configured in the inspector, and you can then set up your behaviour for each instance of your script.

You can get the PlayableBehaviour object from the ScriptPlayable<> by using the ScriptPlayable<T> .GetBehaviour() method.


  • New in Unity 2017.1 NewIn20171
The PlayableGraph
Playables Examples
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961