Version: 2022.1
Unity Cloud Build
View usage and manage costs

Pay as you go with Cloud build

This page contains information about how you pay for Cloud BuildA continuous integration service for Unity projects that automates the process of creating builds on Unity’s servers. More info
See in Glossary
.

Overview

Pay-as-you-go is a type of metered service billing where you pay only for the services you use. Currently, you’re charged for build minutes based on the platform for which you are building. Manage pay-as-you-go billing from the Unity Developer Dashboard.

For detailed pricing information, see Pay-as-you-go rates.

Terms and commitment

At the end of each month, you are automatically charged (fees plus applicable taxes such as VAT) for all build minutes at pay-as-you-go rates. You are not charged for storage in Cloud Build. Cloud Build has a project size limit of 40GB.

To view your usage: 1. Sign in to the Unity Developer Dashboard. 2. Select DevOps > Cloud Build > Usage.

You can use the Usage page to track your usage and set up a budget to manage your spending.You can cancel your plan by setting your hard cap to $0.

Pay-as-you-go rates

You are billed at the following rates:

Build minutes

What is counted What is billed
Standard Windows Config $0.02 / build min
Standard Mac Config $0.07 / build min

Concurrency

What is counted What is billed
Mac/iOS / Windows / Any future platforms $10 / concurrent build (up to 7 for purchase)

To purchase additional concurrent builds:

  1. Sign in to the Unity Developer Dashboard.
  2. Select DevOps > Cloud Build > Settings > Billing.
  3. In the Concurrency tab, edit the number of concurrent builds.

Note: Linux and WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info
See in Glossary
builds are currently only available on Mac/iOS build hardware.

Unity Cloud Build
View usage and manage costs
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