Version: 2022.1
Transparent Cutout Vertex-Lit
Transparent Cutout Specular

Transparent Cutout Diffuse

Note. Unity 5 introduced the Standard Shader which replaces this shaderA program that runs on the GPU. More info
See in Glossary
.

Transparent Cutout Properties

Note. Unity 5 introduced the Standard Shader which replaces this shader.

Cutout shader is an alternative way of displaying transparent objects. Differences between Cutout and regular Transparent shaders are:

  • This shader cannot have partially transparent areas. Everything will be either fully opaque or fully transparent.
  • Objects using this shader can cast and receive shadows!
  • The graphical sorting problems normally associated with Transparent shaders do not occur when using this shader.

This shader uses an alpha channel contained in the Base Texture to determine the transparent areas. If the alpha contains a blend between transparent and opaque areas, you can manually determine the cutoff point for the which areas will be shown. You change this cutoff by adjusting the Alpha Cutoff slider.

Diffuse Properties

Diffuse computes a simple (Lambertian) lighting model. The lighting on the surface decreases as the angle between it and the light decreases. The lighting depends only on this angle, and does not change as the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
moves or rotates around.

Performance

Generally, this shader is cheap to render. For more details, please view the Shader Peformance page.

Transparent Cutout Vertex-Lit
Transparent Cutout Specular
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961