Version: 2022.1
FAQ
Building and delivering for Universal Windows Platform

Known issues

This page contains known issues with apps built for the Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary
caused by external factors that aren’t related to Unity, such as drivers and libraries.

Setup Issue Reason Workaround
Nokia Lumia 630/635/1520 Specific sampler ordering in the ShaderA program that runs on the GPU. More info
See in Glossary
causes the Texture Wrap mode to change to Clamp mode. This might also be reproduced on other 3xx Adreno devices.
Adreno driver bug. Change the sampler register for the affected Texture in the Shader code file (for example, change sampler2D _MainTex; to sampler2D _MainTex:register(s0);).
UWP Scrolling the mouse wheel can break mouse movement if the cursor is locked (if Cursor.lockState != None). Windows OS issue. Open the Player settings (Edit > Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary
, then select the Player category). Select the Publishing Settings tab, and enable the Independent Input Source setting.

• 2017–05–16 Page amended

FAQ
Building and delivering for Universal Windows Platform
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