| center | Center of the box. | 
| halfExtents | Half the size of the box in each dimension. | 
| orientation | Rotation of the box. | 
| direction | The direction in which to sweep the box. | 
| distance | The maximum length of the cast. | 
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a box. | 
Creates a BoxcastCommand.
This command is run in the default physics scene.
| physicsScene | The physics scene to run the command in. | 
| center | Center of the box. | 
| halfExtents | Half the size of the box in each dimension. | 
| orientation | Rotation of the box. | 
| direction | The direction in which to sweep the box. | 
| distance | The maximum length of the cast. | 
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a box. | 
Creates a BoxcastCommand.