Version: 2022.1
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  • C#

RenderRequestOutputSpace

enumeration

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Description

Defines in which space render requests will be be outputted.

Default is ScreenSpace, but it is also possible to output in UV space.

Properties

ScreenSpaceRenderRequests will be rendered in screenspace from the perspective of the camera.
UV0RenderRequests will be outputted in UV 0 space of the rendered mesh.
UV1RenderRequests will be outputted in UV 1 space of the rendered mesh.
UV2RenderRequests will be outputted in UV 2 space of the rendered mesh.
UV3RenderRequests will be outputted in UV 3 space of the rendered mesh.
UV4RenderRequests will be outputted in UV 4 space of the rendered mesh.
UV5RenderRequests will be outputted in UV 5 space of the rendered mesh.
UV6RenderRequests will be outputted in UV 6 space of the rendered mesh.
UV7RenderRequests will be outputted in UV 7 space of the rendered mesh.
UV8RenderRequests will be outputted in UV 8 space of the rendered mesh.
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