Version: 2022.1
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

graph The PlayableGraph object that will own the MaterialEffectPlayable.
material Material used to modify linked texture playable inputs.
pass Shader pass index.(Note: -1 for all passes).

Returns

MaterialEffectPlayable A MaterialEffectPlayable linked to the PlayableGraph.

Description

Creates a MaterialEffectPlayable in the PlayableGraph.

NOTE: Each MaterialEffectPlayable input is connected to the selected Material’s texture properties (ie. texture input 0 is connected to the Material’s first texture property, texture input 1 to the second texture property, etc.)

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961