Version: 2022.1
LanguageEnglish
  • C#

GameObjectUtility.ModifyMaskIfGameObjectIsHiddenForPrefabModeInContext

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Declaration

public static ulong ModifyMaskIfGameObjectIsHiddenForPrefabModeInContext(ulong sceneCullingMask, GameObject gameObject);

Parameters

sceneCullingMask The scene culling mask intended to be used with the custom renderer.
gameObject The GameObject associated with the custom renderer.

Returns

ulong If the GameObject is hidden for Prefab Mode in Context, a modified scene culling mask is returned. If it's not hidden, then the input scene culling mask is returned.

Description

Use this method if a custom scene culling mask is needed for renderers that should be shown or hidden in a Scene view when Prefab Mode in Context is active.

When entering Prefab Mode in Context for a Prefab Asset the Prefab instance in the Main Stage is hidden. Use this method to ensure that any custom renderers associated with a given GameObject are hidden in the same Scene views if that GameObject is part of a hidden Prefab instance.

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