MaterialPropertyBlock.SetTexture

Declaration

public void SetTexture(string name, Texture value);

Declaration

public void SetTexture(int nameID, Texture value);

Declaration

public void SetTexture(string name, RenderTexture value, Rendering.RenderTextureSubElement element);

Declaration

public void SetTexture(int nameID, RenderTexture value, Rendering.RenderTextureSubElement element);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The Texture to set.
element Optional parameter that specifies the type of data to set from the RenderTexture.

Description

Set a texture property.

Adds a property to the block. If a texture property with the given name already exists, the old value is replaced.

By specifying a `RenderTextureSubElement`, you can indicate which type of data to set from the RenderTexture. The possible options are: RenderTextureSubElement.Color, RenderTextureSubElement.Depth, and RenderTextureSubElement.Stencil.

See Also: SetColor, SetVector, SetFloat, SetMatrix, RenderTextureSubElement.


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