Version: 2022.1
LanguageEnglish
  • C#
Method group is Obsolete

MatchInfo.accessToken

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete The matchmaker and relay feature will be removed in the future, minimal support will continue until this can be safely done. public Networking.Types.NetworkAccessToken accessToken;

Description

The binary access token this client uses to authenticate its session for future commands.

This is a binary identifier generated to help identify and authenticate a multiplayer client to matchmaker. To associate it with a match, you must make sure that Utility.SetAccessTokenForNetwork() is given this identifier and the network ID associated with the match in question. Once you have done this, you can then make calls to the matchmaker that require its use, such as NetworkMatch.DropConnection. If the default callback MatchMakingClient functions are used for OnMatchCreate and OnMatchJoin this is set automatically.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961