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                    Declaration
public void 
SetBufferData(
ComputeBuffer buffer,
Array 
data);
    
 
                  
                    
                    
                    Declaration
public void 
SetBufferData(
ComputeBuffer buffer,
List<T> 
data);
    
 
                  
                    
                    
                    Declaration
public void 
SetBufferData(
ComputeBuffer buffer,
NativeArray<T> 
data);
    
 
                  
                    
                    
                    Declaration
public void 
SetBufferData(
GraphicsBuffer buffer,
Array 
data);
    
 
                  
                    
                    
                    Declaration
public void 
SetBufferData(
GraphicsBuffer buffer,
List<T> 
data);
    
 
                  
                    
                    
                    Declaration
public void 
SetBufferData(
GraphicsBuffer buffer,
NativeArray<T> 
data);
    
 
                 
               
              
                Parameters
                
                  
                    | buffer | 
                    The destination buffer. | 
                  
                  
                    | data | 
                    Array of values to fill the buffer. | 
                  
                
               
              
                Description
                Adds a command to set the buffer with values from an array.
               
              
        The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.
Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.
       
              
              
                
                  
                    
                    
                    Declaration
public void 
SetBufferData(
ComputeBuffer buffer,
Array 
data,
int 
managedBufferStartIndex,
int 
graphicsBufferStartIndex,
int 
count);
    
 
                  
                    
                    
                    Declaration
public void 
SetBufferData(
ComputeBuffer buffer,
NativeArray<T> 
data,
int 
nativeBufferStartIndex,
int 
graphicsBufferStartIndex,
int 
count);
    
 
                  
                    
                    
                    Declaration
public void 
SetBufferData(
ComputeBuffer buffer,
List<T> 
data,
int 
managedBufferStartIndex,
int 
graphicsBufferStartIndex,
int 
count);
    
 
                  
                    
                    
                    Declaration
public void 
SetBufferData(
GraphicsBuffer buffer,
Array 
data,
int 
managedBufferStartIndex,
int 
graphicsBufferStartIndex,
int 
count);
    
 
                  
                    
                    
                    Declaration
public void 
SetBufferData(
GraphicsBuffer buffer,
NativeArray<T> 
data,
int 
nativeBufferStartIndex,
int 
graphicsBufferStartIndex,
int 
count);
    
 
                  
                    
                    
                    Declaration
public void 
SetBufferData(
GraphicsBuffer buffer,
List<T> 
data,
int 
managedBufferStartIndex,
int 
graphicsBufferStartIndex,
int 
count);
    
 
                 
               
              
                Parameters
                
                  
                    | buffer | 
                    The destination buffer. | 
                  
                  
                    | data | 
                    Array of values to fill the buffer. | 
                  
                  
                    | managedBufferStartIndex | 
                    The first element index in data to copy to the compute buffer. | 
                  
                  
                    | graphicsBufferStartIndex | 
                    The first element index in compute buffer to receive the data. | 
                  
                  
                    | count | 
                    The number of elements to copy. | 
                  
                  
                    | nativeBufferStartIndex | 
                    The first element index in data to copy to the compute buffer. | 
                  
                
               
              
                Description
                Adds a command to process a partial copy of data values from an array into the buffer.
               
              
        The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.
Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.