Version: 2022.1
LanguageEnglish
  • C#

DistanceMetric

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Type of sorting to use while rendering.

By default, perspective cameras sort objects based on distance from camera position to the object center; and orthographic cameras sort based on distance along the view direction.

If you're making a 2D game with a perspective camera, you might want to use DistanceMetric.Orthographic sort mode so that objects are sorted based on distance along the camera's view direction.

Properties

PerspectivePerspective sorting mode.
OrthographicOrthographic sorting mode.
CustomAxisSort objects based on distance along a custom axis.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961